![]() OKW has acess to a non doctrinal werfer (again a non doctrinal advantage that SHOULD be a doctrinal advantage) whereas all allies except soviet have not acess to an anti-support weapon unit if they don't commit to a doctrine. This unit should really be nerfed, be accessible only in the mechanized HQ and cost 300 to be better balanced and also to reflect the fact that OKW is vulnerable early. It has less range but it has a non doctrinal camo (again), it can retreat, it is accesible very early, it can enter buildings. I have never seen an OKW player struggle against armor with raks. By then OKW players have one panther or KT so plenty of anti-tank options. ![]() The penetration is never a problem since it is designed to counter early armored vehicules and it will have no trouble penetrating any of the allies tank by the time they come out. These are not really weaknesses to be honest. It has less range and slightly less penetration but it doesn't matter. The raketenwerfer is probably the best AT gun in the game. By the time I make my second rifleman the OKW player can already have built two volk + one sturm and except if he makes a mistake there is no way I can push. ![]() I think it should cost 280 to better reflect the fact that OKW is weak in the early game or it should be a 4 men squad.įor these two unit the production time is also ridiculous. It has molotov, snare and can be upgraded with stg 44 with no doctrinal support. The volskgrenadier is a better version of the conscript squad for just 10 more req points. This is not important in 1V1 as map control tends to switch over and over but it is different in 4V4. Sturmpioneer are easily one of the most overpowered unit in the early game and used properly it can deny map control to the allies pretty easily. This is not true.įirst the OKW has one of the best infantry unit in the game right from the start. Most people will agree that OKW is supposed to be weak in the early game but then super strong in the late game. ![]() My main point here is that OKW has no weaknesses whatsoever as regard to where it stands in the momentum of 4V4 games. I know things are different in 1V1 but in the end it doesn't matter the game should not be imbalanced as it is now. What I am going to say here mainly regards 4v4 balance. ![]()
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