The only real worry is jager light infantry which will ruin the day of any brit player. The universal carrier beats kubel, sections beat strums, volks, and fusi in the early game and with double brens they become even better, and the assault sections ♥♥♥♥♥♥♥♥♥ big ♥♥♥ moment, double smoke nades with seprate coldowns and they get the best smg in the game super early. Even with the g43 the thompsons still destroy them. Lead lease is absolutely the pick to fight okw as sturms can't charge into assault sections stuffing their early game effectiveness entirely, assault sections can also wipe the floor with volks and fusis. Use this ability when you are hunting or ambushing enemy tanks.Okw eats ♥♥♥♥ vs brits, early game sections are super nutty and can beat literally everything okw has by standing still and shooting in cover. For 35 munitions that is definitely worth it. This means that an advanced medium tank can then be killed four instead of five tank or anti tank gun shots. The marked tank is 15% easier to hit and takes 25% more damage from all sources. The coordinated fire ability marks any enemy tank. The command Panther is mutually exclusive with the King Tiger. The tank can be upgraded with a pintle MG42, making it somewhat more useful against infantry. At vet 5, your infantry benefits from the aura as well. Its command aura only applies to your units, allied units are not affected. ! The command Panther can spots for itself, so it can engage enemy targets already at 50 range without additional support. This command unit will improve the sight radius and movement of german vehicles. "Germany's premier medium tank, the Panther has great frontal protection and a powerful gun.
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