![]() ![]() The detail of the masts and the periscope is especially interesting: we see at least half a dozen masts deployed, for different abort systems. On Tuesday, the Ministry showed images in which we see the submarine in surface navigation and with the periscope and masts deployed on its sail. This week, the Ministry of Defense and the Spanish Navy have published new images of this submarine. The 'Isaac Peral' S-81 sails for the first time with another Spanish Navy submarine Video and details of the first static immersion of the Spanish submarine 'Isaac Peral' S-81 Hope to see submarines brought into the game ASAP.The new "Isaac Peral" S-81 submarine, the first of its kind, continues its sea trials ahead of its next delivery to the Spanish Navy. Frankly was getting bored with game until I found out about this Beta test. In closing, I think WOWs has done a fantastic job of incorporating submarines into the game. Final item found that a submarine at a stop actually recharges (slowly) its battery. ![]() This critical factor in real world was updated hourly and of particular interest to the CO.Ĥ. Typically this would be above/below layer ranges the latter being much shorter. This needs to be incorporated in consumable readout. Third item is lack of sonar range for wide beam. Would like to know the reasoning behind this feature.ģ. While 2 pings are necessary to perform TMA Target Motion Analysis and compute launch bearing, aiming of ping with such a high degree of accuracy is totally unnecessary and complicates game play. Second item is the targeting by submarines. Hope this is incorporated into future beta testing.Ģ. The DD players need to manage sonar consumable as much as subs have to monitor energy. WOW's needs to make a sub at 1/4 speed undetectable without sonar active. In reality a DD without sonar active cannot see a submarine at slow speeds. First item of concern is how easily DDs can locate submerged submarines. Therefore will forego any minor misgivings.ġ. I have found several items of concern, but understand compromises are necessary for game play reasons. Background: I am a retired Chief Sonar Tech, have sailed in both DDs and submarines, and thoroughly reviewed Submarines Round 3. ![]()
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